A first-person maze of stone corridors and rooms. Amber stairs lead down. The stairs up from the first floor lead to town. Doors and chests stay as you left them. Sight reaches 4 tiles and stops at walls and closed doors.
- Up and down, or W and S, step forward and back one tile.
- Left and right, or A and D, turn 90 degrees in place.
- Swipe the view, or use the on-screen pad.
- Walk into a door to open it. Step on a chest to open it.
- Some steps start a fight. The command list stays one size: Attack, Defend, Cover, Magic, Steal, Item, and Run. A blank row stands in for any command that class lacks. Defend, or key 4, lasts until that hero's next turn. A paladin's Cover, or key 8, picks a living ally and lasts until the battle ends or they choose Uncover. Item, or key 6, opens the pack, with Re-equip above the potions. Auto-fight attacks.
- New Game forms a party of four. Continue returns to a saved world.
- R or Restart asks, then begins a new dungeon. Esc returns here.